Friday, November 25, 2016

Berlin Wall Photogrammetry

Captured part of the Berlin Wall after visiting the Sundance office on Wilshire
The following is a video render out of Reality Capture, the images seen on the top left corner are the pictures the software used to reconstruct the wall virtually.

Reality Capture Render

Saturday, September 10, 2016

Horse Saddled with Time Photogrammetry

The following is a render output from Reality Capture.
 

Photogrammetry Le Cheval à la Montre Molle 
Captured on July 2016 at Galerie Michael during the Salvador Dalí exhibit.



Saturday, March 28, 2015

Throne Room Progress

Here are some progress shots of my throne room inside UE4.
I've had allot of fun so far working with Substance Painter to create this stylized scene.
I created the tileable ground texture within zbrush, and used vertex colors to blend it.


Tuesday, November 18, 2014

Organic / Hard Surface Study Zbrush

I wanted to do a hard surface study within ZBrush using Polygroups. Trying to stay within ZBrush as much as possible I managed to get most of the study done with the exception of the ears. After a while of trying to get the dome effect I wanted within ZBrush I ended up using a Maya bend deformer to achieve the desired deformation. 

Wireframe .gif

With the exception of the ears, everything else was created within ZBrush. 

Here is a quick breakdown .gif showing some of the geo splits created.


Cry Engine screenshot with low poly version.


Cheese please!

Saturday, October 18, 2014

Omelette du Fromage

Getting a feel for the 4x4 aquabord, so far really liking the texture of it.

Didn't have a banana for scale so here's a quarter.

Wednesday, October 15, 2014

Infinity 2.0 UI

The following images are some of the work I did for Infinity 2.0
I was in charge of creating and implementing some of the UI elements, as well as porting the set Disney UI style to a touch friendly version.

The following images are screenshots of what is displayed on the gamepad. The majority of the UI elements were positioned using Flash or code driven.

Playset Status Screen

Unlike the Build Ribbon layout which I was able to work on from concept to final, the Playset Status Screen went through multiple iterations due to new features being added. Some of my responsibilities for this screen include (Layout, localization, playset specific icons)

Mission Log

Mission Log Details

Feats

Feats Details

Challenge Rank

Weapon Wheel

Defend or Die Status Screen

Defend or Die Trap Ribbon

Toy Box Build Ribbon




Some of the UI work I did for Disney Infinity 2.0 PC

More interactive samples are on the way. Waiting on release dates.

Friday, October 3, 2014

Fat City

            Fat City was developed by Heavy-Iron and was made in Unity.
The following are some examples of the UI work I did while on the project. Due to the heavy use of prefabs we were able to integrate, and quickly iterate multiple UI elements. 
Mission briefing 
Results screen
Store layout 
Sub store layout
Store pop up



Links 

itunes link

Monday, July 1, 2013

AR update

Here are a couple of freelance AR projects I've worked on.



I had the opportunity of creating augmented reality flyers for the Hard Rock Hotel in Las Vegas.
You can view the experience by using the Junaio app 

Download links


Once installed press the scan icon on the top right and point it at the images bellow.


Justice

 Juicybeach

Juxtapoz
The cards were handed out and on display at the Juxtapoz Turns 18 party in the Copro gallery


April 2012 issue


Texture page used for the Rat Fink experience



Tuesday, June 18, 2013

Family Guy Back to the Multiverse Art Dump

I had an awesome time working on Family Guy Back to the Multiverse.
Here are a couple of screenshots of assets I worked on.
Pristine state of Generic Caravan.

Destruct state of Generic Caravan.
Originally meant to be the Mystery Machine. 
I rebuilt the Hippymobile to help the message across.

Joe Dart Board
I worked on the Pink Vehicle and Caravan behind it.
This AC unit was the first asset I created for Family guy.

I created the tables Umbrella and food containers for this area.


I was in charge of creating the wet bar and Building to the right of it. 

I was in charge of creating the Mayor McCheese Limo.
The whole set up is supposed to be a spoof on the JFK Assassination. Due to research on the  SS-100-X
I am no longer able to look at SpaghettiOs the same.




I created the tanned vehicle to the right of Brian.

I created both the generic Caravan and the crashed Accord on the Griffin lawn.

For the Pussy Whipped level
I created the damaged and destroyed states Military Van

The sandbags were converted to kitty litter bags, and I made a fictitious brand called 
"Clump & Dump"

For the Pussy Whipped level
I created the damaged and destroyed states Military Van and the Caravan 

Caravan destroyed state

Military Van pristine state.

Damage 01


Damage 02

Destroyed state.
Unfortunately due to the fact that these are screenshots the frags that spawn from each damage state are not visible. Frags include; glass shards, side mirrors, wheels, back doors, and side panels.