Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Saturday, March 28, 2015

Throne Room Progress

Here are some progress shots of my throne room inside UE4.
I've had allot of fun so far working with Substance Painter to create this stylized scene.
I created the tileable ground texture within zbrush, and used vertex colors to blend it.


Tuesday, November 18, 2014

Organic / Hard Surface Study Zbrush

I wanted to do a hard surface study within ZBrush using Polygroups. Trying to stay within ZBrush as much as possible I managed to get most of the study done with the exception of the ears. After a while of trying to get the dome effect I wanted within ZBrush I ended up using a Maya bend deformer to achieve the desired deformation. 

Wireframe .gif

With the exception of the ears, everything else was created within ZBrush. 

Here is a quick breakdown .gif showing some of the geo splits created.


Cry Engine screenshot with low poly version.


Cheese please!

Tuesday, December 27, 2011

Bah Humbug

Running out of gold for all these lemons....4x4

Between interning and my other job, I haven't been able to update personal 3D work. I should be posting updates soon. Meanwhile here's some 2D made from left over paint.