Showing posts with label UI. Show all posts
Showing posts with label UI. Show all posts

Wednesday, October 15, 2014

Infinity 2.0 UI

The following images are some of the work I did for Infinity 2.0
I was in charge of creating and implementing some of the UI elements, as well as porting the set Disney UI style to a touch friendly version.

The following images are screenshots of what is displayed on the gamepad. The majority of the UI elements were positioned using Flash or code driven.

Playset Status Screen

Unlike the Build Ribbon layout which I was able to work on from concept to final, the Playset Status Screen went through multiple iterations due to new features being added. Some of my responsibilities for this screen include (Layout, localization, playset specific icons)

Mission Log

Mission Log Details

Feats

Feats Details

Challenge Rank

Weapon Wheel

Defend or Die Status Screen

Defend or Die Trap Ribbon

Toy Box Build Ribbon




Some of the UI work I did for Disney Infinity 2.0 PC

More interactive samples are on the way. Waiting on release dates.

Friday, October 3, 2014

Fat City

            Fat City was developed by Heavy-Iron and was made in Unity.
The following are some examples of the UI work I did while on the project. Due to the heavy use of prefabs we were able to integrate, and quickly iterate multiple UI elements. 
Mission briefing 
Results screen
Store layout 
Sub store layout
Store pop up



Links 

itunes link