Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts
Wednesday, January 3, 2024
Saturday, October 3, 2020
GCDS Spring / Summer 2021
Work Breakdown
-Pre production
-Cloth and simulation pipeline
-VFX supervision
-Outsource management
-Engine integration
-Environment Art
Links
Saturday, March 28, 2015
Throne Room Progress
Here are some progress shots of my throne room inside UE4.
I've had allot of fun so far working with Substance Painter to create this stylized scene.
I created the tileable ground texture within zbrush, and used vertex colors to blend it.
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