Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts

Saturday, October 3, 2020

GCDS Spring / Summer 2021


 

 

Work Breakdown

-Pre production

-Cloth and simulation pipeline

-VFX supervision

-Outsource management

-Engine integration 

-Environment Art


Links

Vogue

GCDS 

Saturday, March 28, 2015

Throne Room Progress

Here are some progress shots of my throne room inside UE4.
I've had allot of fun so far working with Substance Painter to create this stylized scene.
I created the tileable ground texture within zbrush, and used vertex colors to blend it.