Showing posts with label Photogrammetry. Show all posts
Showing posts with label Photogrammetry. Show all posts

Tuesday, May 14, 2019

Origin Stories Photogrammetry

The following are images from a 5G project we worked on in collaboration with AT&T.
I went on location to New Orleans and San Francisco to capture the environments bellow. More updates coming soon.
Photogrammetry capture time lapse of The Blue Nile


Reality Capture reconstruction.
The floating rectangles represent the location the pictures were taken.


Reality Capture, UE4, Jonathan Yomayuza
Reality Capture Render prior cleanup

Reality Capture Render prior cleanup

Reality Capture Render prior cleanup

Trombone Shorty, Photogrammetry, Videogrammetry, Metastage, Holographic capture
UE4 Screenshot with all Trombone Shorty holograms captured at Metastage

Reality Capture Render prior cleanup

Reality Capture Render prior cleanup

Reality Capture Render prior cleanup


Tuesday, June 27, 2017

After Solitary

I had the great opportunity of working on After Solitary one of the three collaboration projects between PBS Frontline and Emblematic Group. The experience had it's world premiere at the SXSW2017. My role as a Technical Director was to integrate and optimize the photogrammetry, volumetric video (8i), lighting / dimming effects, and any additional smoke and mirrors need to maximize performance while maintaining visual fidelity.



 After Solitary won the Room-Scale VR award at SXSW 2017 and the Imperial Crown award at the World VR Forum 2017
Room Scale VR award at SXSW 2017
After Solitary won the Room-Scale award at SXSW 2017. The award doubles up as an awesome belt buckle!
Me running demos at booth.
Emblematic Group booth setup ready to officially launch both After Solitary and We Who Remain at SXSW 2017.

Experience After Solitary

https://store.steampowered.com/app/650460/After_Solitary/
 
https://store.steampowered.com/app/650460/After_Solitary/

360 Render

Keep in mind this is a walk around experience (room scale) and the 360 version does not do it justice. If you'd like to experience the walk around build (Rift/Vive) you can download it on steam.

 

 

Press

Thursday, May 4, 2017

Liong Guardian Photogrammetry from Hong Kong

Hi it's been a while but posting a quick update from a recent work trip. More details on the model can be found here.

Friday, November 25, 2016

Berlin Wall Photogrammetry

Captured part of the Berlin Wall after visiting the Sundance office on Wilshire
The following is a video render out of Reality Capture, the images seen on the top left corner are the pictures the software used to reconstruct the wall virtually.

Reality Capture Render

Saturday, September 10, 2016

Horse Saddled with Time Photogrammetry

The following is a render output from Reality Capture.
 

Photogrammetry Le Cheval à la Montre Molle 
Captured on July 2016 at Galerie Michael during the Salvador Dalí exhibit.