
I started of this model in Zbrush using ShadowBox. I sculpted it into shape and laid out some base colors.

Using the previous ztool I created a damaged version of it.

I sculpted a bean out of a Sphere3D, duplicated the sub tool and changed the size and orientation for a varied result. I then used the spray stroke to quickly layout multiple ztools on the document.

Aside from the base colors I painted in zbrush, the rest of the texturing was done within Photoshop.
Low poly mesh was done within 3d studio Max using the freeform polydraw technique
Here's a quick .gif I made from UDK.